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Starcraft 2 gem tower defense rmk
Starcraft 2 gem tower defense rmk






Those are your damage dealers, they need to be fed you'll never get all of them in the center just as you want, you will have to make some compromises, but that's what you should strive for. In your center there should ideally be 2 components for a pink, a kunzite, a yellow sapphire, a blood stone, a tourmaline, and a red quartz. Then add one or two jade components in your center and try to get the remaining jades before you start wasting exp on them.

#Starcraft 2 gem tower defense rmk upgrade#

Yours is good, and has the most potential for late game if you manage to tech early but if you're starting 4 chipped emerald, you need to make that emerald your feeder, and have only your emerald hit creeps then hope you can turn it into a jade early enough, and save money to upgrade it to a LCJ - not only for the revenue, but also because you'll need the power! - which will slow down your early tech so be prepared to get one or two rounds of garbage. So if you have several components of the same final gem in your center, getting fed little by little, try combining your gem right as the total gets to 18, no sooner, no later.Īny starting combo can work. So you need the total exp in your components reaching level 18 in order to combine into a maxed out level 15 gem.

  • Above level 12, you can only increase exp by combining gems, and every exp above 12 counts as half.
  • Around waves 36-40ish, when some Xes start being level 12, you can relax some requirements and make some Xes hit, especially since you will start needing more power to kill everything but until then, try to make your feeder get all the kills. So the ideal setup is a center that looks like the figure above, with only one gem hitting, the O - your feeder. That's one gem powering 12 others at half speed, which means you gain 6 times as much exp as normal when kills are distributed. If O is level 12 and gets all the kills, then all Xes should gain one half level per wave. Where O is your feeder and X are gems around it.
  • Above level 12, it cannot get exp, but instead it gives half the creep's exp to all the gems in a radius of 2, which means the optimal exp setup looks like this:.
  • Until level 12, a gem will get exp if it kills a creep.
  • A level 15 gem does 150% more damage than a level 0 one - that's twice and a half the damage! To do that, you need to understand how exp works and is shared: The next important thing is to level up your gems. As long as you have a 6-pass and the center of your maze is where all the damage happens, you're good. But if you're reaching wave 65, you know that.

    starcraft 2 gem tower defense rmk

    The second point means that your towers aren't all over the place, they should be grouped up so they buff each other, and so they hit the same creeps so the debuffs compound.

    starcraft 2 gem tower defense rmk starcraft 2 gem tower defense rmk

  • It needs concentrated power in the center.
  • There are only 2 important things with maze types:






    Starcraft 2 gem tower defense rmk